Next Generation Console Hardware

Once the Xbox360 and PS3 were released the PC gaming industry entered a new period, where the console hardware limits were slowly torn apart. When Nintendo released the Wii years ago, it paved the way for today’s console war.

What made the Wii so amazing was how different it was. It was, from a technological perspective, a giant leap forward, but it was also fundamentally different. Technically, it was different because it was different. It broke all the previous monopolies of the gaming industry and in doing so introduced tons of new potential.

For example, Nintendo’s Wii controllers were a breakthrough in their own right. The controllers were designed with every aspect of gaming in mind. Instead of just pointing and waving, you could actually swing and pitch and have full body control. They were fantastic.

The Wii was also vastly improved with new controllers. One of the most noticeable was the remote motion sensor. Instead of just a controller with two buttons, there was now a motion sensor in the remote which the console followed to the point that you could sense your arm swinging away from thecript- chickens!

This meant that, for example, in the Wii Sport, you could actually swing your arm back in the air and the characters on-screen would actually take the swing on the behalf of you!

This was huge for Nintendo. It left Sony and Microsoft on the defense. Sony’s PlayStation 3 and the Xbox 360 console both had impressive hardware capabilities, but neither offered anything out of the ordinary like Wii did.

At this point, the Nintendo Wii was released and the console was given a dramatic overhaul. More specifically, the Wii Slim was released (a far cry from the original Wii), and it was marked by an overhauled control system.

This is far from being the only change to the Wii control system. Nintendo have kept the same slim-line controller from the original Wii but, by improving on the thumbsticks, has made theWii remote a whole lot more awkward to use.

Wii’s control system is now a very complex piece of hardware. The controller has to be moved around to control various media functions and has to possess a great deal of precision for performing other moves like throwing the ball or shooting a weapon.

While developers for console and PC games will start to make use of this, from what anyone who has used the Wii remote can tell you, the novelty of the Wii remote is wearing off. That is, unless Nintendo decides to give us something wildly new in terms of gameplay.

While the Wii remote does provide some novelty, from a gameplay perspective, it also has been discovered to be unreliable. This was highlighted by the well-known “Z Ground Showdown” controversy where a player used his remote to try and knock opposingBoxer out cold.

Despite the frustration of using the remote, some players don’t play games utilizing the Wii remote control. Instead, they use a bowling ball, which is technically far less accurate. But, it is so much easier to aim at the ball than the character on the screen and it can be most frustrating when your character runs the risk of being knocked out by a stray punch.

The answer to the Z Ground Showdown problem, for the most part, is the Zmos, developed by a separate company. The Zmos features a series of “paddles” that are Borderlands-style weapons that can be moved around the screen by a series of button presses.

These accomplish what you need to in a game of Borderlands – you need to move around a large map to pick up all the loot you’ll encounter. The Zmos does this better and more satisfying than the Wii remote, naturally, giving you the chance to aim in a superior manner. But the reality is, the Zmos broke the curse of the Zapper.

For the Wii remote, I feel, it is superior in accuracy over both the PS3 and Xbox 360 sniper rifle. In addition, I can swing the remote profitably with my arm and it is easy to aim at the television screen. Both the sniper rifle and the Wii remote can, at times, be frustrating to use. The accuracy is good, but the price needs to come down. As it currently exists, the Wii remote is the better option.

So, the Wii remote is a lot of fun, can be immeasurably integrated into a game, and as a matter of fact, it has become the standard of most sniper games on the market. The question is where to buy a Nintendo Wii sniper rifle until we can take our deciding points?