Learn Casino Craps – The Most Basic Bets

Learn Casino Craps - The Most Basic Bets

What are the most basic bets you can make in the game of craps? When do you make them, and how? Let’s find out.

A new game starts with the “come-out roll” (i.e., the first roll of a new game). Before the come-out roll, you must decide whether you want to bet “with” the dice or “against” them. Betting with the dice means you want the come-out roll to show a 7 or 11. It also means if a point is established on the come-out roll, then you want the shooter to roll the point number again before rolling a 7. Betting against the dice means you want the come-out roll to produce a 2 or 3 (a 12 on the come-out roll would be a push). It also means if a point is established on the come-out roll, then you want the shooter to roll the point number again before rolling a 7.

As you can see, when you bet the come-out roll is the most basic part of playing craps. Any time the dice are rolled, you either bet with or against the come-out roll. At any time during a game, you can bet for or against the outcome of each roll. Therefore, whenever the come-out roll is completed, you have the option of either betting for or against the outcome. And, if you bet the come-out roll as stated above, then you win at the precise outcome the dice show. www.ufabe.com

However, if the come-out roll shows a point number (not a 7 or 11), then you lose no matter what the outcome of the roll is. The come-out roll can produce one of three possible outcomes: 1) The game immediately ends if a 7 or 11 roll is made; or 2) If the shooter establishes a point, you lose no matter what the outcome is, except for certain bets that tell you that you won; or 3) If the shooter rolls a point number again before rolling a 7, you win if the shooter rolls the point number again before rolling a 7, and you lose if the shooter rolls a 7 before rolling the point number again.

Understanding the Odds

Understanding the odds, and how they relate to the outcome of each roll, is fundamental to playing craps properly. Limit your loss at the tables, and you will find that a craps strategy puts you in the best position to win money. First, you need to understand the various odds that make up the game of craps.

The “come-out” roll is where the point is established. The “come-out” roll is the first roll of the game, so the first roll is the point. When betting against the dice, the come-out roll is the most important moment. If the shooter rolls the point, you win immediately at the house odds and lose if the shooter rolls the point again before rolling a 7. The “don’t come-out” roll is the same as the come-out roll.

However, instead of a come-out roll, you can make one of three bets once the point is established. The “pass line” bet means you win if the shooter rolls a 7 or 11 on the first roll, and you lose if the shooter rolls a 2, 3, or 12 on the first roll. The “don’t pass” bet means you win if the shooter rolls a 7 or 11, and you lose if the shooter rolls a 2, 3, or 12. Each roll of the dice carries its own payoff.

As you can see, the “come-out” bet (the most important bet in the game) is the only bet that hasn’t been mentioned above. If you’re lucky enough to make your come-out roll, and the shooter rolls a 7 before rolling the point number, you win immediately, and tie your ante if the shooter rolls the point number again before rolling a 7. The odds of the game depict how much money you win or lose at the end of the game.

What bets are available at the craps table?

When playing craps, you can make any single roll bet that you want, but there are only four possible bets: the Pass Line bet, which wins if the shooter rolls a 7 or 11; the Don’t Pass bet, which wins if the shooter rolls a 7 or 11, which is called a “crapless” bet; the Come Bet, which wins if the shooter rolls a 7 before rolling the point number; and the Don’t Come Bet, which wins if the shooter rolls a 7 before rolling the point number.

There are two versions of the Pass Line bet, one that wins if the shooter rolls a 7 or 11, and the other that wins if the shooter rolls a 2, 3, or 12;

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